evt_media_loaded(id, func)
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sent when a media has loaded enough data that it can start playing.
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evt_media_stop(id, func)
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send when a media has switched to the wxmediastate_stopped state.
you may be able to veto this event to prevent it from stopping,
causing it to continue playing - even if it has reached that end of the media
(note that this may not have the desired effect - if you want to loop the
media, for example, catch the evt_media_finished and play there instead).
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evt_media_finished(id, func)
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sent when a media has finished playing in a wxmediactrl.
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evt_media_statechanged(id, func)
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send when a media has switched its state (from any media state).
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evt_media_play(id, func)
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send when a media has switched to the wxmediastate_playing state.
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evt_media_pause(id, func)
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send when a media has switched to the wxmediastate_paused state.
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